Bot Lane Is Ruined Again League of Kegend
sentry 02:eleven
Cadre Keeper - The Loop
There are League of Legends terms that are used in and outside the game, with some terms existence used to simplify and facilitate rapid advice. This is a list of these terms and their definitions.
Please contribute to the page by adding more terms and definitions alphabetically.
These terms are mostly used in the English language.
Contents: | A B C D Eastward F Thou H I J Grand Fifty One thousand North O P Q R Southward T U V W X Y Z |
---|
#
- 1v1
- A challenge to a duel.
- A custom game between two players. Usually done on Howling Completeness simply occasionally done on Summoner'southward Rift in mid lane. Could also refer to Showdown.
- A champion'due south capability of winning trades against an enemy champion. Fighters like and have good 1v1 capabilities.
A
- AA
- Automobile
- Auto attack
- Basic attack, which is nicknamed Car assail since the champion tin can repeat without new orders.
- AAS
- Archangel'southward
- .
- ABAM
- All Blind All Mid: a custom game type where players selection champions in Bullheaded Option to fight but in the middle lane.
- Ace
- When all champions on a team are defeated at the same time.
- To kill the last living champion on the opposing team.
- Active
- Abilities possessed by champions and certain items that crave activating (via clicking and/or hitting a key) to function, as opposed to "passive".
- Advertizement
- the champion stat for Attack harm.
- ADAM
- All Draft All Mid: a custom game type where players choice a champion to merely fight in the centre lane.
- ADC
- Advertizement Carry
- Attack Damage Carry: a champion that deals high amounts of assail damage equally the match progresses. Tin can too refer to the bottom role assumed by a marksman.
- AFK
- Away From Keyboard: a player who is non currently in command of their champion in a friction match.
- Agency
- How much control a player have over a situation or how much a player is capable of responding an enemy's actions. For example, enchanter supports are frequently said the remove agency from assassins considering enchanter supports can deny all possibilities of an assassin from doing their chore (to burst squishies) without them being able to do annihilation back, effectively removing all command the assassin has over the friction match.
- Aggro
- The targeting priority (or enmity) of an A.I. controlled minion, turret, monster, etc.
- Alcove
- The outer corners of top and bot lanes added to Summoner's Rift in patch V9.23.
- Ali
- .
- Ani
- Aniv
- .
- AoE
- Expanse of effect.
- AP
- The champion stat for Ability power.
- AR
- All Random. Used in ARAM and AR URF.
- ARAM
- All Random All Mid: A matched game type where players randomly pick a champion to play on the Howling Abyss.
- Armor Pen.
- the stat for Armor penetration.
- AS
- the stat for Attack speed.
- Assassin
- Champions who can rapidly eliminate targets to the extent of existence then quick the target cannot fifty-fifty react. Assassins feature in their kit typically a form of gap closer to reach an enemy, big burst for when they do, and they will have a form of escape.
- Aureola
- A passive ability that normally applies to the champion and those around the champion.
- Aura platform
- Aura bot
- A champion who is equipped with multiple aureola-producing items to help teammates.
- Atmog's
- A deprecated build that utilized and . Could also be referred to as Warma'south.
B
- B
- Back: to retreat in the general direction of your base or away from the enemy.
- : To return to the base of operations by pressing the "B" cardinal past default.
- Babysit
- For one champion to continually aid some other champion in society to help them in getting more powerful.
- For a champion (usually jungler) to cover a lane and see to it that the minions don't push to the friendly belfry, while the usual laning champion is temporarily elsewhere.
- Bait
- To feign weakness in order to lure the enemy into a trap.
- Ball
- The untargetable mobile object nether command.
- Assistant
- . autoattack which is shaped like a assistant. Inspiration for
- Businesswoman
- .
- . (Aka "Baron Buff")
- Base
- The walled area where the store, nexus and inhibitors are situated.
- BC
- BD
- Backdoor
- To assail the enemy'southward nexus while most of them are focused elsewhere. Typically this is done by sneaking through the jungle and only becoming revealed to the opposing team equally tardily as possible.
- To capture a capture point, typically the center i, which is close to the enemy fountain and surrounded by ii other enemy capture points.
- Be
- Blue Essence
- Acquit
- Bench
- The swap available champion pool in ARAM.
- For the TFT meaning, see here.
- BF
- BFS
- .
- BG
- Bad Game.
- Bird
- .
- Sometimes refers to the crows from .
- Biscuit
- Rush
- .
- Bluish
- Blue Buff: . By extension, can also refer to the .
- Glyphs, a removed type of rune.
- BM
- Bad mannered / bad manners, to perform ludicrous actions meant to taunt an enemy at a disadvantage.
- Boosted (brute)
- Describes a lower skilled thespian that has been undeservingly placed in a college skill bracket. (Coined by Michael Santana)
- BoRK
- BotRK
- BRK
- .
- Bot
- Bottom lane.
- The Quarry/Boneyard capture points in Dominion.
- An A.I. controlled champion.
- When used aslope a mechanic name or ability proper noun or letter, it means a champion that is extremely reliant on that particular mechanic or power to piece of work in a certain stage of the game. For example, is often chosen a heal bot, since her is the power that defines Nidalee's belatedly game, with the remainder of her kit falling off. Run across likewise: Ult bot.
- Bot game
- Co-op vs. AI.
- A custom game where nearly all of the players are bots.
- Box
- Boxes
- BRB
- Exist right back.
- Broken
- When something inside the game is viewed as grossly imbalanced or malfunctioning (a champion, an particular, a spell, etc.).
- Bruteforce
- To agressively push an objective without regard for enemy counterattack.
- BT
- .
- Buff
- (Abilities) A positive event applied to a champion.
- (Patch) An official modification to the game mechanics which makes something more powerful, equally opposed to a "nerf".
- (Jungle) or .
- Bug
- A defect in the mechanics of the game that is non intended.
- .
- .
- .
- Outburst
- A large amount of harm being dealt in a short time, pertaining especially to the damage dealt by a single champion. Nuke is also a normally used term.
- BV
- .
C
- Cait
- .
- Camp
- To gank the same enemy laner multiple times in a short amount of time. Tin be effective at making them fall behind or to tilt them.
- A jungle monster's spawn location.
- Cap
- .
- .
- To capture a point in Dominion.
- A limit which something tin can not exceed (For case, attack speed is capped at 2.5 attacks per second).
- Intendance
- To be careful, implying a possible gank incoming or any other kind of danger.
- Carry
- A champion that more often than not starts off weaker than other champions, but becomes more powerful equally the game progresses.
- The action of being ultimately responsible for winning a game.
- Cass
- .
- Caster
- A champion whose primary source of harm is their abilities. The damage tin exist either magic or physical damage, and can calibration with either AP or Advertizing.
- .
- Cat
- .
- .
- .
- CC
- Crowd control: A category of status effects which limit motility or actions.
- CD
- Cooldown
- Waiting for an ability's cooldown to cease before commencing an action.
- CDR
- Cooldown reduction.
- Chain CC
- To consecutively utilize multiple crowd command spells on an enemy champion.
- Gnaw
- A champion; a particular graphic symbol that the summoner calls on and controls.
- Char
- Brusk for "character", used to hateful champion.
- Cheese
- A strategy, ofttimes early on game oriented, that allows a player to impale or otherwise significantly cripple an enemy (generally during the first two levels), gain a lead, then snowball. Cheeses are often unusual, and tin be constructive against enemies that do not expect them. However, should those cheese strategies neglect, the enemy will be the i at a pregnant advantage. Also, cheeses often don't work confronting prepared enemies, or if the player fails to take advantage of their lead and let the enemy recover.
- Cho
- .
- Classic
- The standard MOBA game mode in which players focus on laning, pushing minion waves, and destroying the enemy structures.
- Summoner's Rift and Twisted Treeline.
- Clash
- Proper noun of the tournament system used in League of Legends.
- Clown fiesta
- A derogatory term used to refer to games, especially from lower elos, where one or both teams accept no coordination or proper strategy, and the champion compositions are random and poorly planned.
- A teamfight where, from the spectator point of view, is hard to properly empathize what exactly happened.
- Clutch move
- To perform a well-timed action while under pressure.
- Collapsing
- When allied players converge and overwhelm the enemy team.
- Commit
- To non retreat. To stay in a fight until the battle is over, or until your champion is slain.
- Counter gank
- Setting up an ambush in immediate response to an enemy ambush with the intention of negating or thwarting the advantage gained by the enemy's set on.
- Counter jungle
- To slay the neutral creeps in the enemy's side of the jungle, depriving the enemy team of buffs, golden and experience.
- Counter pick
- To choose a particular champion during the selection stage in order to oppose a detail enemy champion.
- Counterplay
- Things that one can do to annul or minimize the touch or authorization of a champion, ability, item, or rune. For instance, against an ability that is a skillshot, the chief counterplay is to dodge it.
- Counterpush
- To neutralize a shove or splitpush.
- Cover
- A player request for another teammate to agree the player's lane while they're not there. (Encounter "babysit" and "agree.")
- Cow
- . and more specifically
- Crash
- A term describing when a game stops working properly and shuts down.
- A derogatory term referring to the Clash tournament system.
- Creep
- The perception that an corporeality of something has gradually increased in the game when compared to the by. This could be acquired by multiple changes, such as direct buffs to champion potential, nerfs to deterrents, etc. For example, cooldown reduction creep is used to refer to cooldown reduction being more arable in items and easier to obtain for more champions, compared to the past.
- Creeps
- Monsters or minions.
- Crown
- .
- .
- CS
- Creep Score, an adapted DotA term. The amount of creeps killer.
- The Crystal Scar.
- .
- Custom
- Custom game: the match mode created past actor with the freedom to determine the team size, map, A.I. controlled champion participation and install a password for limited admission.
- Cup
- or .
- Another name for a Clash tournament.
- Cupcake
- .
- (coined by )
- 'southward victims
- CV
- .
D
- Dar
- .
- D
- The first of two summoner spells the player can allot, bound to D by default.
- Def
- Defend: to protect the tower or base of operations without attacking aggressively.
- DFG
- .
- DC
- Disconnected.
- Dirt Dragon
- Debuff
- A negative effect applied to a champion; the opposite of a buff.
- Deny
- Denial
- To kill allied minions or pets, preventing the opponent from earning the gold and experience from killing them. While this characteristic is common in other MOBA games information technology is intentionally absent from League of Legends and replaced with zoning tactics.
- Dive
- To pursue a specific target into a highly dangerous area, typically beneath an enemy turret.
- Dodge
- To disband champion select without mutual consent.
- A deprecated champion statistic, which determined the possibility to avoid a basic set on.
- Following the removal of the dodge global stat, it is the status effect granted by .
- Domestic dog
- Doge
- .
- Dom
- Dominion
- A game mode that differs from the classic MOBA-style gameplay, and focuses on seizing capture points.
- Donger
- (coined by Michael Santana.
- DoT
- Damage over fourth dimension effect.
- DotA
- Defense of the Ancients: Allstars: a successful mod created from Warcraft 3. It has inspired similar games such as League of Legends. "Dota" is as well used to categorize games of this particular sub-genre within the existent-fourth dimension strategy genre.
- DPS
- Impairment per 2d. A mensurate of how much damage a champion or team can deal each 2d.
- A champion who specializes in dealing steady sustained damage.
- Drag
- Drake
- .
- Drain effect
- Drain outcome is a conjectural term for various healing effects that are based on harm dealt, merely are not life steal and spell vamp.
- Bleed tank
- Drain tanking
- The human activity of lifestealing (or using spellvamp/other forms of sustain in case of casters) damage done against enemies to tank their damage. Champions which exercise this are hard to impale, especially in 1x1 situations, because they heal through all the harm done, and fifty-fifty if they don't do a lot of damage back, they can win the duel just considering the enemy cannot flare-up them down apace plenty to prevent them from healing back. However, if their sustain is reduced or denied (because they are nether CC furnishings or unable to attack), they can become easy to kill, since they tend to not have or to take less actual tankyness to fall back on. Examples of champions designed to be drain tanks are , , and .
- Dubstep Ignite
- The act of casting on a very low-wellness target and proceeding to walk away carelessly.
- Duelist
- A champion who excels at combating enemy champions 1 on one (e.yard. , ).
- Dunking
- A flashy or rewarding kill on a champion, described in terms of a slam dunk.
- To use an aerial spring ability to severely impairment or slay an enemy champion. Examples of dunking abilities include , and .
Eastward
- Due east
- The third champion ability which is leap to the "E" fundamental by default.
- EC
- .
- Repeat
- second ability bandage.
- Constructive health
- EHP
- Health multiplied by the diverse impairment reduction affecting it (unremarkably armor and magic resistance), i.e. the damage that the champion needs to receive in club to be killed.
- Egg
- Eggnivia
- during , officially dubbed past the game's chat.
- Elo
- A mathematical rating system for a actor's relative skill level.
- Elo hell
- A perceived Elo level where it is very difficult or frustrating for a player to get out of.
- Elojob
- When a low-elo player pays a higher-skilled player to boost the depression elo'due south account to higher elo. This practice is extremely controversial and is generally condemned by players and punished past Riot due to the problems that result from the inappropriate matchmaking.
- ER
- Eve
- Execute
- An ability intended to eliminate a champion. Examples include and .
- Exp
- xp
- Shorthand for experience points.
- Ez
- Easy
F
- F
- The 2nd of two summoner spells the player can allot, bound to "F" by default.
- .
- Face cheque
- A champion blindly walking into a brush to run across if an enemy champion is hidden in in that location. This can exist a very risky activity.
- Fail flash
- When the player uses their spell in an unintended way, or when they try to escape over a wall merely end up at the same side they started.
- Fall off
- A term used for when a champion stops getting stronger towards later stages of the game. Those champions are more often than not strong during the early and/or mid game to compensate, thus take a limited window of time to win the game before existence outscaled past the enemy. Instance of champions that are considered to fall off belatedly game are , , and .
- Farm
- To seek out and kill creeps to obtain experience and gold.
- Farm lane
- When, during the lane stage, neither of the opponents are able to impale each other or to effectively button without jungle interference, resulting into a lane phase where they both just subcontract.
- FB
- Commencement Blood: the first impale of the game.
- Fed
- A champion becoming disproportionately powerful after obtaining multiple kills on enemy champions.
- Feed
- To repeatedly die to the enemy team, giving them gilt and experience. A player who does this is a feeder.
- FF
- Refers to /ff or 'forfeit', another term for surrendering.
- FFS
- "For fuck's sake". An expression of anger or frustration.
- Fid
- Dabble
- FS
- Fiesta
- Clown fiesta
- A game with many mistakes made past both sides.
- Fish
- Flame Horizon
- Having 100 minion kills more than a lane opponent. Coined past shoutcasters.
- Flank
- To effort to bypass the enemy frontline and go directly to the enemy backline past going from an alternative road, mainly from behind. This strategy is useful for assassins and divers because they don't have enough durability to survive a barrage of CCs and direct damage.
- FM
- Fratma's
- A deprecated build that utilized and . Could also be referred to as Atmallet.
- Fratmog's
- A deprecated build that utilized , and all at once.
- Freezing
- Farming a lane past simply last-hitting minions. This pushes the wave equally slowly every bit possible to preclude an opportunity to be invaded.
- Fog
- FoW
- Fog of War
- The shadowed areas of the map which are out of the vision range of centrolineal champions, minions and structures.
- FoN
- FotM
- Season of the Month: a champion that suddenly becomes very pop amid players. This can be for reasons such as their usage at a competitive level, an overtuned buff or the discovery of a issues that is highly benign to the champion.
- Fountain
- The raised stone platforms located in each squad's base, where champions will respawn after death, regenerate health and mana, and can buy items.
- Fourchan
- 4Chan
- A nickname for based on her ability to dominate early on-game bottom lane if played right. Namesake from the infamous image board.
- FPS
- Graphic Frames Per Second the game renders.
- Franky
- Frostmancy
- A build type that was flexed on most ranged mages where they would go top with and (And upgrade it to the .). While top, they would completely ignore killing minions for gold, instead opting to rely on the aforementioned Keystone Mastery and their starting detail for income. Considering of this, they spent fourth dimension that was otherwise allotted to CSing bullying their lane opponent, disallowing them from farming, or in more extreme cases, preventing them from remotely netting experience. While the Reddit post that brought the playstyle to the general public's attention was stylized around , the most common user of Frostmancy appeared to have been .
- Full impairment
- To build all offensive items, contrary to mostly building some defensive items for survivability. Consequently, these champions tend to do very loftier amounts of damage, but are very like shooting fish in a barrel to impale.
- Full tank
- To build mostly defensive items, contrary to more often than not building some offensive items for impairment. Consequently, these champions tend to practice very picayune amounts of damage, but are very hard to kill.
- FWotD
- WotD
- Start Win
- Start Win of the Day: a daily mission that rewards the summoner with experience and some Bluish Essences upon winning a matchmade game.
Thou
- GA
- GP
- Gank
- To ambush unsuspecting enemies. Portmanteau of 'gang kill'.
- Gap closer
- An ability or spell that shortens the distance betwixt the champion and the enemy.
- Gauntlet
- GG
- Good Game
- GG EZ
- GG IZI
- Practiced Game, easy win
- GGMF
- Ghosting
- In competitive terms, to gather knowledge from the opponent'south perspective in order to proceeds an advantage during the match.
- GJ
- Good Job
- GL
- Good Luck
- GLHF
- Proficient Luck; Accept Fun
- Glass cannon
- A champion/build that is loftier in damage merely lacking defense. This primarily refers to building a champion purely for offense, sacrificing survivability.
- Global
- An ability that can strike anywhere on the map (e.1000. ).
- Gold Pose
- Whatever stasis effect.
- Gilt per ten
- GP10
- Items that generate extra gold over fourth dimension. Golden generating items are often incorrectly referred to as GP5.
- Gold funneling
- Funnel
- Funnel strategy
- A strategy where 2 champions lane together (and go to the jungle whenever possible), where i takes all farm and golden for itself, while the other will fall backside, and try to build cheaper items with utility to compensate. The one that takes farm is a conduct champion such as , , or , whereas the ane that does not is an enchanter support or a champion that can be played like 1, such equally , , or . It is mostly done to increase the possibility for the carry champion to construct and snowball a pb. This strategy was nerfed with the jungle aureate changes.
- Grag
- Gray screen
- Grayness screen
- Death, in reference to the greyscale overlay that appears on the screen when waiting for respawn.
- Gutted
- A champion or item that has been rendered completely unviable to play (or buy in instance of items).
H
- Harass
- Attacking an enemy while they are preoccupied with an activeness.
- Hard CC
- A crowd command effect that disrupts the channeling of abilities.
- Hard leash
- To help the centrolineal jungler past helping them impale a monster without the use of .
- Hat
- Funny Hat
- Funky Lid
- Heal bot
- Refers to contributing nothing but healing.
- Hec
- Heca
- Heim
- Heimer
- Hero
- The equivalent term for 'champion' in other MOBA games. Coined from DotA.
- Hexa
- Hexakill - Single-handedly achieving six champion kills in short succession, leaving the enemy nexus exposed to shredding.
- HF
- Accept Fun
- Concur
- To proceed the lane from pushing into allied defenses. Primarily washed by junglers while the laner is away.
- Hook
- Ability which prevents motility and brings an enemy towards the champion'southward position. Examples include or
- Horse
- Hourglass
- Zhonya
- HP
- Wellness, also known as "Hit Points"
- HP5
- Health Regeneration per 5 seconds
- Hybrid
- A champion with significant power scalings from both Advertising and AP.
- A build that includes both AD and AP.
- A champion that does significant amounts of both physical and magic harm.
- Hypercarry
- A champion that has an extremely weak early or mid-game, but scales extremely well late game to the signal of existence nearly unstoppable if well fed and farmed. This term often describes ADCs that are oft highly dependent on motorcar-attacking (i.due east. , , and ) and can be used to draw other champions likewise in a lesser extent (i.e. , , ).
I
- IE
- IBG
- Iceborn
- Inhib
- Brusque for Inhibitor
- Initiate
- A champion performing an action which signals allied champions to begin the boxing. The initiator may human activity as bait and take heavy damage from the enemy in order to protect their allies from taking major harm.
- Innate
- A champion's passive power separate from their four main abilities, shorten to P or I.
- Insec
- A type of play where a champion tries to position backside an enemy, then knockback them in the management of the allied team. This makes them a vulnerable target. During the early game, it can be an effective gank setup, and at late game, it can be a game irresolute movement. Popularized by a pro role player named "inSec", which used to do this with (by wardjumping backside an enemy, then using to knockback them in the direction of an ally). Despite this, it is possible to insec with other champions besides. The second most pop case is , which tin can utilize and to reposition himself behind an enemy, then use to knockback them in the direction of allies. Other champions which can potentially insec include , , , and .
- Instagib
- Instakill
- Instant giblets or Instant impale: when a full health or nearly full health champion/monster takes lethal damage within such a curt time that they substantially died instantly, with no chance to react.
- Instalock
- Instalocking
- Instant lock: to quickly select and lock-in a item champion (or a random 1) to prevent someone else from getting them, usually without previous warning to the remainder of the team. This is ofttimes perceived as poor sportsmanship.
- Int
- Short for "Intentional feeding".
- Invade
- To get into the enemy'southward territory, specially their jungle.
- Ire
- Irie
J
- J4
- Jar
- Jarv
- Jack
- JitB
- Jay
- Jg
- Jungle.
- JoJ
- Journal of Justice
- Juggernaut
- A term coined by Riot, used to describe fighters that are extremely durable, only are lacking in mobility. They tend to exist difficult to duel, merely at aforementioned time like shooting fish in a barrel to kite and inflict CC. Examples of juggernauts are and .
- Juke
- The human activity of feinting an enemy into the wrong direction, ordinarily done past breaking line of sight.
- Jungling
- To impale monsters in the jungle.
Thousand
- Kar
- Karth
- Kass
- Kat
- Kay
- Kanye
- A gross misspelling of .
- Ken
- Kha
- K6
- Kill lane
- A combination of the bottom lane selected for the specific purpose of slaying the opposing two champions during the laning phase.
- Kit
- A champion's set of abilities.
- Kite
- Kiting
- Maintaining prophylactic distance from a pursuing target. Ranged champions can leverage the reward to keep attacking.
- Kog
- KS
- Kill steal: A kill assistant taking kill credit.
- KYS
- "Kill yourself".
L
- Lag
- Deadening response during the friction match due to high network connection latency.
- Some players also refer to the slowdown due to an insufficient computer system every bit lag.
- Lag specifically refers to the fourth dimension between when data is sent and when information technology is received. This tin exist caused past a network latency, in which data is delayed betwixt a user'due south computer and the game server, or by a slow computer. Lag most often manifests as "outbound lag", or filibuster betwixt when a command is given and when it is performed. Lag can as well manifest as "inbound lag", or a delay between when an event is registered on the server and when it is displayed on a user'southward computer. This causes "jumping", or the appearance that a champion'due south position, health, mana, etc. has suddenly changed.
- Lag Fasten
- A sudden and often momentary menstruum of severe lag.
- Laner
- The champion or player who occupies a certain lane during the early game.
- Lane bang-up
- A champion designed to win the lane phase against other champions. They effort to constantly harass the enemy laner and deny them subcontract, making them fall behind. Most lane bullies fall off late game in order to compensate for their early game strength.
- Lane swap
- A strategy of laners switching lanes to compensate a disadvantage. This strategy used to be very common in competitive games (and very rare otherwise) because information technology can let teams to counter some top laners which cannot effectively lane against the ability of a bottom laner and support. Recent changes make this strategy very risky, the bot lane has less durable towers, and first tower gold is highly contested.
- Laning
- Remaining in lane to push button or farm.
- Laning phase
- A stage in the match where players are farming for their outset items, ends when one or 2 towers are destroyed and laners starting time rotating to other lanes.
- Lantern
- Laser
- The Nexus Obelisk's basic attack.
- Terminal hit
- Getting the killing accident on a minion, creep, or enemy champion.
- LB
- Leash
- A tactic where an assistant draws monster aggro, or attacks with the jungler.
- Leave
- Leaver
- Exiting the lucifer earlier the game is finished, whether voluntarily or non. This is regulated past the Leaver Buster arrangement.
- LS
- Life steal
- Leech
- Staying inside range of enemy units to proceeds experience points without directly assisting teammates.
- Leo
- Liss
- Lockdown
- Applying crowd control to the point a champion cannot perform a sure action.
- Lockout
- A land in which a champion is unable to perform certain actions. Associated tip: Lockout.
- LoL
- League of Legends, the title of the game itself.
- lol
- "Laughing out loud".
- LOM
- Low On Mana – See too Out of Mana
- LW
Yard
- Main
- A player's best or favorite champion to use.
- A player's best or favorite role.
- Mal
- ,
- Malp
- Malph
- Malz
- ManBearPig
- ManBearPheonix
- ManBearTiger and combinations thereof
- Man drib
- 's
- Mao
- Map awareness
- To be conscious of the events occurring around the map. To increase Map sensation, there are abilities and items (e.chiliad. wards and jungle plants) which reveal the fog of war at strategic areas.
- Map control
- To have vision and influence over areas around the map. Ways to increment Map control include placing wards and destroying enemy towers.
- Map objective
- A valuable mob or structure whose conquering goes towards winning the match. These tasks include getting the blue and red buffs, slaying the Dragon and Baron, destroying towers and inhibitors, etc.
- Melee
- Melee champion.
- .
- Mermaid
- Meta
- Metagame
- The game'south current constructive play style, consisting of aspects such as lane setup, jungling, and team composition.
- Metagolem
- An incredibly strict build that tin exist flexed on a certain blazon of, or in more farthermost cases, every champion, that dictates the meta by being unbelievably overpowered. The term is a portmanteau of the words "metagame" and "golem".
- A now archaic metagolem that consisted of , , , , and .
- To a bottom extend this term as well applies to a trend in early 2022 for many champions that were supposed to build squishy, to build tanky. This is considering back then, items like , , and , as well as the mastery, used to be overpowered. They allowed well-nigh any champion to work with a tanky build because those items provided artificial sources of damage, with Grasp of the Undying providing wellness-scaling sustain and high base damage also. A lot of champions that were otherwise supposed to build glass cannon started to build tanky. The most pop examples include , , , , and even . Most of those champions had their base damages nerfed to encourage them to build drinking glass cannon, and the same items were also nerfed to make them more than expensive or do less harm, discouraging their purchase on not-tanky champions.
- MF
- Mid
- Mid
- The Refinery/Drill capture points in Dominion.
- Mid pinnacle
- At the beginning of Dominion, a player declares to capture the nearest center capture point then rushes upwardly to top.
- MM
- Marksman: a champion that deals high amounts of set on damage as the match progresses, sacrificing information technology'south defensive power and utility. An official term substitutes "ADC" (attack damage carry).
- MOBA
- Multiplayer Online Battle Arena: a genre of games which brings many of the RPG (Part Playing Game) and RTS (Real-Time Strategy) elements together.
- Mobi (boots)
- Monkey
- MonkeyKing
- Morde
- Morg
- MP5
- Mana regeneration per 5 seconds
- MPen
- Magic penetration
- MR
- MRes
- Magic resistance
- MS
- Motility speed
- Mundo
- , who isn't really a doctor, and so he is chosen Mundo.
- Mummy
- Mumu
- Murder bridge
- Another name for the Howling Abyss map. (At the starting time of the match, the journalist will occasionally refer to the 'Murder Bridge' rather than 'Howling Abyss'.)
- Previously, the custom game version of the Proving Grounds map, before it was replaced past Howling Completeness.
N
- N1
- Nice Ane
- Naut
- Nauti
- Nerf
- An official modification to the game mechanics which makes something less powerful, equally opposed to a "vitrify". Coined from EverQuest forums describing patches reducing effects to the power of nerf weapons.
- NJ
- Prissy Job
- Noc
- Noct
- Notes
- empowered autoattack'south extra projectiles.
- Nid
- Nida
- Nuke
- Any ability that deals huge amounts of damage, such every bit or . Burst does non mean the same considering almost characters' burst combos consist of multiple abilities.
O
- OC
- Original content
- Occult
- OE
- Orange Essence
- Off tank
- A champion that has some attributes of a Tank (ability to soak impairment, initiation ability, CC, etc.), only lacks in one or more areas.
- Off meta
- A champion being used in a completely different style from what is considered meta for them. For example, it can refer to going with a dissimilar lane than intended (eastward.g. jungle , back up ) or a dissimilar build (due east.one thousand. Advertising , AP ).
- Sometimes the champions themselves may be considered off-meta if they are uncommon enough, fifty-fifty if they are played as intended. Examples include .
- Unusual strategies that are very rarely seen on most games. For example, going dual top instead of going with one top and i jungler, or playing a melee champion as your ADC.
- OMW
- On My Fashion
- One signal wonder
- An power that has very little change in level scaling, and then it is near full power at rank 1.
- One-Trick
- 1-Play tricks Pony
- OTP
- A player who can play only i champion effectively.
- OOM
- Out Of Mana – Meet as well Low On Mana
- OP
- Overpowered
- A champion or particular (usually item builds) that are considered also strong in a particular meta.
- Open mid
- Later falling behind early, a squad may permit the enemy team to push downwardly mid lane for an early on victory.
- Oracle
- Oracle'south
- or , used to detect invisibility.
- Orangish
- Ori
- OTW
- On The Manner
- Overextending
- A champion moving as well far in lane/enemy territory, which tin can open them up to sudden engages.
- Overloaded
- A champion which has too many tools or their kit, allowing them to do many different things at once; either because their abilities have an excessive amount of effects, or because their abilities are just too versatile. Champions like this can be considered difficult to balance due to that reason, every bit uncomplicated numbers changes are normally non plenty to bring them in line with other champions.
- This can besides be applied to items; if an item is too versatile (either due to having many different stats, or effects, or both), it can be considered overloaded.
- Overkill
- The deed of dealing (substantially) more than damage to an enemy than is needed to kill him off.
- Overtuned
- A champion which has overbearingly high numbers on their abilities (base impairment, scalings, range, missile speed, etc) or their stats (base HP, HP per level, base Ad, etc).
- An item can as well be considered overtuned if its stats or the numbers on their passive or active effects are too high.
P
- Pant
- Panth
- Laissez passer
- Battle Pass
- Consequence passes that links with result tokens and exclusive prizes.
- Path
- Pathing
- The route that volition exist taken towards a destination.
- PBE
- Public Beta Environs, a testing realm for upcoming content.
- PD
- Peeling
- To employ crowd command abilities to stop enemy champions from attacking an allied champion.
- Penta
- Pentakill - Single-handedly achieving five champion kills in short succession, leaving the enemy nexus exposed to shredding.
- PFE
- Philo
- Pink
- The removed colored pinkish, which is succeeded by . Control Wards are sometimes still referred to as pink wards.
- Poacher
- Poke
- A form of harass which uses long ranged attacks to crusade small to moderate damage in order to weaken an enemy, while keeping a safe position.
- Pony
- , generally used in a derogatory manner.
- Position
- Positioning
- A champion'south location during a fight. Good positioning is determined by the player knowing the optimal location their champion should be at.
- Pot
- Potion(s), normally .
- Premade
- Multiple players, who know each other, forming a squad together before inbound the champion selection phase.
- Pro
- An human action of calling someone that is very talented when playing, short for professional.
- Proc
- The activation of an result. See also Proc impairment.
- Projectile
- The visual particle representing sure bones attacks and abilities. They can be blocked by , intercepted by , and dodged by untargetable abilities similar 'south / , even if they are point-click (and thus would otherwise always hit the target).
- Proxy
- A high-take a chance, loftier-reward strategy (generally done at the superlative or lesser lanes due the length of the lanes) that involves farming enemy minions between the enemy turrets to prevent the opposing laner from finer pushing or farming.
- Pubstomp
- When an organized team of practiced players thoroughly defeat random public players in a lucifer.
- Pull
- A tactic used to draw monster aggro, benefiting the jungler. Same equally leash.
- An ability that brings the enemy closer to y'all (due east.thou. ).
- Imperial
- Purple team: The grouping of players that beginning out at the upper-right side of the map, once called Squad Chaos.
- . (Aka "Baron Buff" or "Purple Buff")
- Push button
- To keep advancing forrad in a lane, clearing it of minions and towers.
- PvP
- Player versus Actor: game modes that do not include bot-controlled champions.
Q
- Q
- The first champion power which is bound to the "Q" key by default.
- Depicts a pair of crying eyes, implying that the other thespian is complaining.
- QSS
- Quadra kill
- Slaying 4 enemy champions inside a certain length of time.
- Quint
- Quintessence, the removed most expensive/powerful type of rune.
R
- R
- The fourth champion ability (ordinarily the ultimate) which is bound to the "R" key past default.
- Rage
- To display in-game frustration.
- Ragequit
- An incident where a player quits (leaves) the game due to in-game frustrations.
- Raka
- Rambo
- Diving into a fight solitary, commonly a suicidal tactic.
- Rat
- Razors
- ,
- Rdy
- Set up
- Re
- Short for reappear, meaning an enemy champion is no longer MIA.
- Used once someone is no longer AFK.
- Recommended
- A category of champions whose decision-making difficulty is relatively depression and suitable to new League of Legends players.
- The recommended items listed in the shop for shortcut buy. Player tin can edit their recommended items manually.
- Cherry
- . Also known as "red buff." By extension, can refer to the .
- Marks, a removed blazon of rune.
- Red ward
- Ren
- Rene
- Renek
- Ren
- Rengo
- Rep
- Report: An action after each friction match to study a histrion to official for inappropriate behavior such as verbal abuse or intentionally feeding the opponent.
- Req
- Request
- Require
- Revolver
- Rina
- Nickname for
- Riot
- The evolution company that created League of Legends.
- Rito
- An intended misspell of Riot Games, the company that develops League of Legends. This discussion is normally used semi-ironically when players spot humorously blatant problems in the game, which they typically answer with 'Rito pls'.
- River
- The map dividing river that lies in neutral territory on Summoner'due south Rift.
- RNG
- Random number generation, game mechanics that utilize randomness. Come across RNG in WoW.
- RoA
- Roam
- Movement by a laning champion away from their lane to a unlike area of the map to gank or otherwise apply map pressure.
- ROFL
- Rolling on the flooring laughing.
- RP
- RQ
- Ragequit
- Run information technology down mid
- Run it downward
- A phrase coined past streamer Tyler1 meaning to feed the opposing mid lane player by repeatedly running by their mid turret
- Rylai
- Rylai'south
S
- Sarah
- Nickname for .
- Satan
- A derogatory nickname for .
- Scaling
- How well a champion'south efficiency increases every bit the game continues and as they gain levels and items. Champions that scale well are normally called carries.
- Scrim
- Scrimmage: ii teams competing against each other for fun in a non-tournament game.
- Scrub
- An insult indicating that the player has a low skill level for the game.
- Hugger-mugger/Sleeper OP
- A champion which is potentially powerful enough to become meta, but is still unpopular and most people don't realize how strong that champion is.
- Sej
- Seju
- Sera
- Shop
- The location where items are bought.
- To return to the base of operations and buy items. Interchangeable with "b" or "brb".
- Shroom
- Shotgun Knees
- , sometimes used in a tongue-in-cheek manner.
- Shyv
- Single target
- A targeting characteristic describing attacks or spells that touch on simply one target. Unmarried-targeting is often used in projectile-based furnishings.
- Siv
- Skar
- Small-scale indie company
- A derogatory term used to mock Riot for things such as small but useful features that take yet to be implemented, weird bugs, things that are supposedly easy to fix or need a urgent ready, or for poor/controversial decisions. Coined from the fact that Anarchism used to actually be a small indie company.
- Smurf
- A secondary account of lower level or rank than a histrion's primary account. Coined from Schlongor'southward 2d account "PapaSmurf".
- Snake
- Snare
- A debuff which prevents a champion from moving. Can besides be referred to as a root or an 'immobilize'.
- Snowball
- Situation that occurs when a champion or team gains an advantage that allows them to progressively abound stronger.
- Snowball particular
- An item that grows in power as you gain kills/assists, e.m. .
- Soft CC
- A oversupply control effect that still allows you to move freely and does not interrupt ability channels.
- Soft leash
- To draw the aggro of a monster briefly before moving away.
- Solo
- A champion (commonly the top and mid laners) that guards an entire lane on their own.
- Sora
- SotO
- Infinite AIDS
- .
- Spell
- Summoner spell: The battle abilities which are not provided by the champion, merely rather designated by the summoner to their champion before entering the match.
- Dissever button
- To continuously accelerate in one lane while teammates are focused elsewhere.
- Squishy
- A champion that can be killed easily due to low base health/defenses.
- SR
- Summoner's Rift
- SS
- Enemy champion missing, shortened form of "miss". "SS" (along with "miss") is more common than "MIA" on the European servers.
- Stat check
- Stat checking
- A champion that wins trades just because it has superior stats, instead of because it outplayed the enemy or because it used a certain combo. Any champion can potentially be a stat check, but some champions are considered stat checks because due to how their kit works, they rely mostly or exclusively on stat checking to deal with enemy champions.
- A champion can exist a stat check because it simply has better stats (ex: having more max HP than the enemy), considering it has a lot of a stat that directly counter the enemy (ex: having a lot of armor against an enemy that does fully concrete damage), because it can heal more than than the enemy tin damage, or considering it can reduce the stats of an enemy (ex: reducing the enemy'south attack speed).
- Stat stick
- An item which either does not take an unique passive or active, or has ane that is very weak. In either case, the item is considered useful mostly for its stats; indeed, near items which are considered to be stat sticks tend to have superior stats compared to items which have useful passives and/or actives. An example is old , which did not had a 12% damage reduction passive, and was useful mostly because it used to offer 50% attack speed and 35% critical strike gamble, which was superior to old 's xl% attack speed and xx% critical strike take chances, allowing Phantom Dancer to compete with Statikk even though the latter had a lighting passive that did outburst impairment and waveclear. Phantom Dancer was even stacked, because the stats were simply that high.
- Steroid
- A temporary, self applied, direct-forrard ability that increases i's performance without tangentially altering information technology.
- More than specifically: an ability that provides an increment to a champion's base stats, or the office of the ability that does then.
- Stonewall
- When a champion is effectively able to turn the lane into a farm lane, denying all impale pressure from the enemy and countering their pushing potential, fifty-fifty if they would otherwise take both. They do this without having impale presusre themselves.
- Store
- Riot Shop: the 'shop' attainable in the client interface where histrion can purchase , champions, skins, Rune pages, Feel Boosts, etc. The term 'store' dominantly refers to the Store in the Field of Justice where the actual match is played.
- Stronk
- A typo of the word "strong," by and large used sarcastically due to being a misspelling.
- Stunlock
- A phrase used to express beingness continually hitting with hard oversupply control, thus being unable to non do annihilation.
- Super
- Super minion: a stronger minion that is spawned by destroying an enemy inhibitor in classic game mode.
- Super Hard CC
- Hard crowd command that is as well capable of abruptly canceling the enemy champion's dash rather than it finishing mid-stun. Hard crowd control includes but is not limited to , knockbacks, and all knockups.
- Super Soaker
- Hextech GLP-800, often used along with Glacial Broaden rune.
- Susan
- name spelled backwards, frequently as a derogatory term for most players.
- Sustain
- Sustainability
- A champion's capacity for staying in a lane or jungle without having to go back to the base.
- Sustained damage
- A large amount of impairment that is washed over a long catamenia of fourth dimension. Essentially the opposite of burst. Despite the name, sustained impairment does not always come with bodily sustain (merely most of time, will do). Sustained impairment is considered to exist improve to bargain with tanky targets, while burst is more effective against squishy targets.
- SV
- Synergy
- How well two or more champions/players work together.
- An item that benefits a particular champion without wasted stat boosts or inefficient abilities. ("Synergy" sections were removed from the detail pages due to the definition being adequately subjective and cumbersome.)
T
- Tankiness
- The quality of being able to accept high amounts of harm, primarily through items that requite defensive stats.
- Tanking
- To take high amounts of impairment. Ordinarily refers to damage being done to tanks and fighters, who have the durability to survive such damage.
- Tanky DPS
- An alternative term for a "Fighter" type champion. Though the term can be used to describe whatever champion that has obtained high survivability and damage through levels and items.
- Team comp
- Team limerick: A specific champion fix-up for a team in which they piece of work together to achieve an overall strategy. Examples include Poke comp, Heal comp, Push comp, AoE comp, CC comp, etc.
- Teamfight
- When multiple champions, from each opposing side, gather in one area to battle.
- Teeto
- Nickname for made popular past PhantomL0rd with this video
- TF
- Teamfight, when multiple champions, from each opposing side, assemble in one surface area to battle.
- TFT
- Short name for Teamfight Tactics game mode.
- Thunderlord's
- Thunderlord'southward Decree
- TLD
- Tilt
- Mental frustration that negatively affects a player's ability to make level-headed decisions during a match. For further reading, run into Tilt Blazon and the Wikipedia article on the concept of Tilt (poker).
- Tower
- A normally used culling term for the turret.
- Tower hugging
- To stay near the belfry to deter enemy champions from attacking them.
- Toxic
- Used to depict a person whose mental attitude negatively influences the game.
- TP
- Trade
- Trading
- Trade champions: to switch champions with some other player during the champion selection for Draft or Ranked games after all players of both teams have finished selecting champions.
- Trade impairment: when players from each side deal equivalent injury to each other during a confrontation.
- Trade kills: when players from each side suffer an equivalent number of deaths after a confrontation.
- Tree
- Tri-brush
- A item "Y" shaped brush that covers iii directions, such as those located on Summoner'south Rift virtually the superlative leave of the jungle of the purple team'south side of the map and almost the bottom exit of jungle of the blue team's side.
- Trinity
- Triforce
- Tris
- Trist
- Troll
- A person who causes acts of disruption to other players and to the community. These acts may include writing offensive messages or intentionally feeding the enemy. Trolls are also referred to as griefers. Run across Troll on Wikipedia for more information.
- Mythical beings originating from the Norse mythology. In League of Legends, belongs to this race.
- Troll pole
- , which is tormenting to enemies attempting to eliminate him.
- Troll pool
- , which is tormenting to enemies attempting to eliminate him.
- TT
- Twisted Treeline
- Tryn
- Trynd
- Trynda
- Turtle
- Turtling
- A defensive strategy that involves protecting turrets, playing rubber, and avert dying every bit much as possible until belatedly game comes. It is often used alongside champions with loftier waveclear potential and hypercarry champions.
U
- Ult
- Ulti
- Ultimate ability
- To tell a histrion to utilize their champion's ultimate ability.
- Ult bot
- A champion whose ult is very powerful or a lot more impactful compared to the remainder of their kit. Sometimes those champions have the rest of their kits or their base stats nerfed to compensate, but are notwithstanding worth picking due to their ultimate alone. Examples of champions which are or were considered ult bots are , , , and .
- Unique
- An aura or ability that does not stack, mutual to item effects.
- Upwards
- Underpowered
- URF
- Ultra Rapid Burn
- , the Manatee. Referring to the twenty-four hour period innocent as celebracón
- Utility
- Spells or abilities that have a quality of being beneficial for the squad. support champions are known to have a lot of utility.
Five
- Var
- Vel
- Vision hack
- An power which allows a histrion to meet through the fog of war, such as .
- Veig
- Vent
- Ventrilo: a third political party phonation chat software.
- Vertical Jungling
- A fashion of jungling mainly seen in college elo and competitive play where the de facto jungle border between both teams' jungles is the middle lane rather than the river. Instead of the red side owning the first & 2nd quadrants with the blue side owning the tertiary & fourth, one squad volition own the first & quaternary quadrants every bit well as the southeast (Dragon) river, and the other will own the second & tertiary quadrants plus the northwest (Baron) river.
- Vik
- Vlad
- Voli
W
- Westward
- The second champion ability which is bound to the "W" central by default.
- Ward hop
- Using a dash ability (eastward.g. and ) to target a ward. This is useful for escaping enemy attacks or intercepting an enemy that has used walls to juke away.
- Ward bait
- To identify down a ward in guild to set up up an ambush. When an enemy champion attempts to destroy the ward, usually due to having an , the thespian initiates their surprise attack.
- Warma'south
- A deprecated build that utilized and . Could also be referred to as Atmogs.
- Wet Noodle Fight
- Describes a fight betwixt two champions that are building very footling damage - ordinarily tanks. This often takes place in the acme lane during competitive play.
- Weedwick
- during patch iv.xx. Warwick was notable in this patch due to the combination of and (which were introduced in this patch) which fabricated him significantly more powerful and allowed him to potentially ane shot enemies when combined with his ultimate (since it activates on-hitting furnishings, and in that patch, Skirmisher Sabre's agile was considered an on-striking result). The name is a pun with 420 being a number associated with cannabis.
- Win Button
- A term mostly used tongue-in-cheek or in frustration to express that a champion may only need to use what is ordinarily merely their ultimate ability to win a fight.
- Winions
- Minions, especially when they overwhelm objectives such equally towers or the nexus. Besides, when they contribute to a lot of damage against a champion.
- Wombo combo
- When teammates finer and consecutively chain together their abilities on enemy champions. Coined from a Boom Brothers Melee friction match.
- WotA
- WP
- Well Played
- Wu
- Wuk
- WW
Ten
- Xin
- XZ
Y
- Yas
- Yasou
- YS
- Yellowish
- Seals, a removed type of rune.
- Yi
- Yor
Z
- Zeke
- Zeke's
- Zerg Rush
- Building up smaller units into a behemothic wave to rush an enemy. Can exist doable by withholding minions, , and playing . Coined from Starcraft.
- Zil
- Zone
- Zoning
- Tactics used to prevent enemy champion(south) from gaining golden/experience.
Source: https://leagueoflegends.fandom.com/wiki/Terminology_(League_of_Legends)
0 Response to "Bot Lane Is Ruined Again League of Kegend"
Postar um comentário